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Azurebreak Heroes

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Devlog

  • #4 - State of the game
    March 23, 2019 by Onyon
    Hey! Azurebreak Heroes is going through a hell of a journey (pun intended). From a turn based 4-man-squad tactical rpg to a roguelike to something I can't classify right now. The core values of the g... Continue reading
  • #3 - Modifying skills with artifacts.
    January 22, 2019 by Onyon
    1
    #design
    Hey there! Azurebreak Heroes is going to have deep character customization combat-wise. One of the most important aspects of said customization are magical items called artifacts . Artifacts change t... Continue reading
  • #2 - About that fun factor... (and big design changes)
    January 17, 2019 by Onyon
    3
    #design
    Hey there! Yesterday I have added a new map into the prototype of AZBH. The map was a tunnel, so it required me to move all 4 characters after each other and close to each other every single turn. Tur... Continue reading
  • #1 - Let's talk! (a dialogue system)
    January 14, 2019 by Onyon
    2
    #system
    Hey there! Since AZBH is mainly an RPG, character interactions take a huge part in unveiling the story of the game. Since the most basic form of communication between the characters is talking - a dia... Continue reading
  • #0 - Hey there! Introduction.
    January 11, 2019 by Onyon
    1
    Hi! ヽ〳 ՞ ᗜ ՞ 〵ง My name is Pete "onyon" Wern and I'm a solo dev currently working on Azurebreak Heroes. I'm going to be posting AZBH updates here as often and as regular as possible. Hope... Continue reading
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